Club PenguinThis is a featured page

Club Penguin is an online game developed by Club Penguin Entertainment Inc. which was bought by the Disney company. Using cartoon penguin as avatars, players can waddle around, chat, play minigames, and participate in other activities with one another in a snow-covered virtual world. and has since expanded into a large online community.

Merchandise

An online merchandise shop opened on the Club Penguin website in August 2006, selling stuffed Puffles and T-shirts. Keychains, gift cards, and more shirts were added on November 7, 2006.

Memberships


Subscribed memberships

Players may become subscribed members and doing so grants them additional benefits. They may buy clothing and furniture, own up to fourteen puffles, enjoy early access to new parts of the game, buy furniture for their puffles, and have access to all puffle breeds. A brand new catalogue only for members contains hairstyles. Members also have access to Members-only parties hosted by Club Penguin. Members may also open their igloo to visits by other players.
Club Penguin recently released game cards available for retail purchase, initially at Target stores in the United States, enabling players to buy their own membership.
Should a subscribed membership lapse or become canceled, that player's members-only clothes will become translucent and an upgraded igloo will be removed. These items will return if the membership is renewed.

Non-memberships

Club Penguin provides a non-membership option. Although such play is free, it does not include all of the benefits of being a member. Non-members may still buy different colors for their penguins, buy player-card backgrounds, travel to any place in the Club Penguin world (except during members-only parties), and play games. Non-members may also receive and use items given out at parties that are held monthly for all players. Non-members are restricted to only two red or blue puffles. If a former member once owned puffles, they may be kept, although no new member-only puffles may be bought. Non-members can not purchase clothes, furniture, wigs, hats, or igloo upgrades so you may want to make yourself a member.

Gameplay


Environment

Club Penguin is divided into various rooms and distinct areas. Each player is provided with an igloo for a home. Members have the option of opening their igloo so other penguins can access it via the map. Members may also purchase larger igloos and decorate their igloos with items bought with virtual coins earned by playing mini-games.
Many game locations can be accessed by clicking on the Club Penguin map. Some places, such as the Attic, are reached by clicking their general area on the map then walking the penguin to the specific location. Other places, such as Rockhopper's Ship, The Migrator, are only available on certain days. Penguins with secret agent status can also teleport to any location (other than isolated areas and players' igloos) using their spy phone. There are 3 isolated areas: the Dojo which is located in the mountains, the Ice Berg which is located in the northeast part of the water, and the Mine which is located south of the Dojo.

The Stage

The Stage was released in November 2007, located between the Pizza Parlor and the Pet Shop. In the stage, penguins can act out plays. Members can buy costumes for the play, which is an option that non-members don't have. The script for the play is located at the bottom right corner of the screen. When clicked, a list of lines will be brought up for the penguin to say. Each month, there is a new play.

Chat

Club Penguin provides two options for inter-player communication. The Ultimate-Safe Chat mode allows players to select phrases from a list. The other mode, "Open Chat", allows players to enter their own custom messages. Each game server offers a particular type of chat — the majority allowing either chat mode, but some servers allow only the Ultimate-Safe Chat mode.
Players who use profanity are often punished by an automatic 24-hour ban, although not all vulgar language results in an immediate ban. After being caught using profane language on a second or third occasion, players may be banned for 72 hours. Players caught hacking Club Penguin are banned for a much longer time period. After 3 to 5 bans, a player is banned indefinitely from the game.

Items

Players may use the virtual coins that they collect from play mini games to purchase various items from a wide variety of shops. Shop types include clothing, wigs, stage costumes, igloos, furnitures, sports, and pirates. The pirate shop is only available when Rockhopper's ship has docked in Club Penguin. Players are allowed to purchase many colors for their penguins. Each color bought is saved into the penguin's card, allowing the player access and change colors as often as they wish. Backgrounds are also available for players to purchase. Backgrounds are placed behind the penguin's picture on their card and can also be switched with other backgrounds freely. Every month, up to two to four backgrounds are released. Backgrounds and colors can be bought by non-members.
Pins appear every second week and display in the top left-hand corner of a player's lookup card. A special Christmas Tree Pin was made available for 50 coins in a late 2006 issue of the Penguin Times newspaper. Pins are currently free but have to be found from around Club Penguin. On January 4, 2008, Club Penguin hid their 50th pin, which was a snow shovel located in the Boiler Room. Flags are similar to pins; they also appear in the top left-hand corner of a player's lookup card. They can only be worn one at a time and are only be bought by Members only.

Clothes are worn by penguins, which can either be bought or is given out during parties. Only members can buy clothes, but those given out at parties are wearable by all penguins.
Members' igloos can be upgraded into many different styles. Some igloo styles are themed for recent parties, such as the Bamboo Hut or Log Cabin. Igloo upgrades range from 1000 (Basic Snow Igloo) to 5100 (Ice Castle) coins depending on the style. Furniture is for member-only igloos and can be used to design and decorate an igloo. Flooring for the an igloo (introduced January 19, 2007) is also members only. There are currently nine different floors to choose from.



The Penguin Times

Club Penguin has a free virtual weekly newspaper delivered every Thursday. It contains news about Club Penguin and features games, comics, polls, and more. It also has an advice column where a player can write to Aunt Arctic and ask questions about Club Penguin. Any penguin can submit questions, comics, jokes, and riddles to The Penguin Times, which will be chosen and displayed in the next issue. The Boiler Room under the Night Club contains an archive of newspapers from the last six weeks.

Calendar dates

Each newspaper edition includes a list of dates that summarize when the next pin will be hidden, upcoming parties and other Club Penguin events.

Submissions

Players are able to submit jokes, riddles, poems, comics, Fan Art and questions to Aunt Arctic in the newspaper. Each week, a few submissions are picked and displayed.

Puffles

Puffles are small, fluffy creatures that players may have as pets. They are available from the Pet Shop in blue, green, pink, black, purple, red, and newly released yellow. Non-members have access to the blue and red puffles only, and may have no more than two; members may adopt up to fourteen puffles. Puffles have health, rest, and energy bar charts to indicate their status. Members whose membership has expired may still keep the puffles, unless they run away.
There are seven official breeds of puffles, each with a different personality.
  • Blue Puffles are mild tempered and content. Their favourite toy is a ball. Blue Puffles can be adopted by anyone in Club Penguin. Blue Puffles were the first puffle breed in Club Penguin and are loyal, making them very popular.
  • Green Puffles are very energetic and playful. They like to clown around on their unicycles or play with their propeller caps.
  • Purple Puffles are lots of fun to have around. They enjoy blowing bubbles and are terrific dancers, but they can be a bit fussy, especially at meal time.
  • Red Puffles are adventurous and enthusiastic. They are fearless when attempting daring tricks (except in the survival mode of Catchin' Waves) and spend a lot of their playful energy on a surf board. They shoot themselves out of a cannon or bowl when playing. Rockhopper brought these puffles to Club Penguin on his ship from Rockhopper Island. These, like the Blue Puffles can be adopted by anyone on Club Penguin.
  • Pink Puffles are very active and cheery. They love to exercise by jumping rope or playing on their trampolines.
  • Black Puffles are known to be mischievous and short-tempered. However, they love to play and make a great pet for anyone who likes a little bit of personality. They sometimes catch on fire and will turn red for a short period of time.
  • Yellow Puffles were added November 30, 2007. They love art and are very active. When playing, Yellow Puffles either will choose between going to paint or film a movie. They sculpt food into book room ornaments before eating it, add color to the water when they bath, and dream of being a super hero when sleeping. If a player take Yellow Puffles for a walk and begins dancing, the puffle will sing.
According to the book Truth or Dare found in the Book Room, the green puffle dancing on the speaker in the Night Club was the rumored "Keeper of the Boiler Room".

Minigames

There are 13 single-player minigames, 3 multi-player minigames, and 2 unofficial minigames that are available to play within Club Penguin. Minigames are available for all players, members or not.

Single-player minigames

Single-player games, which generally earn the player the most coins (1/10th of the final score in most), include these:
Astro Barrier A classic-like arcade game that involves the main character as a ship which must shoot all passing targets. Dance Lounge
Aqua Grabber A game in which a player must dive into the sea with a leaking submarine and retrieve some of Rockhopper's ship's parts by grabbing them and placing them in a net. Players must also make sure that there is still enough air left in the sub. If the submarine runs out of air, the hatch opens and any item it may be carrying at the time breaks free. If a player collects all of the parts, they win coins and a free pin. Iceberg
Bean Counters The player must help unload a truck of coffee beans, without carrying too many bean bags or catching anything else besides bean bags. Coffee Shop
Cart Surfer The player must perform tricks inside a mine cart without crashing through turns. Mine
Catchin' Waves The player may perform tricks on a surfboard for judges, avoid obstacles in Survival Mode, or just practice in Freestyle with/without a red puffle. Beginners can use an instructional mode to learn how to play. Cove
Hydro Hopper (Formerly Ballistic Biscuit) The player must ski behind a boat and avoid or jump over all obstacles in the water for points. Players can also collect life savers for an extra life. The Dock
Ice Fishing The player must catch fish, avoiding other obstacles in the water which may cut the player's line. At the end of the game, a large red fish appears, known as "The Big Fish", whose real name is Mullet. Catching Mullet gives the player a large coin bonus. To catch Mullet, the player needs to have a yellow fish on the fishing line to serve as bait. A short cutscene will be shown when Mullet is caught. Ski Lodge
Jet Pack Adventure The player must use a jetpack to fly in the air without hitting obstacles or running out of fuel. This game is an exception to the general rule about coin rewards -- penguins keep all the coins they collect. The Lighthouse Beacon
Puffle Round-Up The player must use his/her mouse to round up all the puffles on the screen into a pen. Pet Shop
Pizzatron 3000 The player must make pizzas with specified varying sets of toppings. Regular or dessert style toppings modes may be chosen. Pizza Parlor
Thin Ice In this arcade game, players have to guide a black puffle on fire to safety through the ice to the goal. In this game, the more tiles that the black puffle walks over, the more coins the player earns. Pieces of ice with a square in the center inside may be trodded upon twice. Dance Lounge
Paint By Letters: My Puffle In this game, players types in the words that appear on screen. After a few sentences, the player has to choose the word that they like the most. This game can be changed depending on the words that the player chooses. (About a day with a puffle.) You also can change the puffle's colour by reading the book with a puffle. When you finish it you will earn 50 coins.
Book Room
Paint By Letters: Burned Out Bulbs In this game, players types in the words that appear on screen. After a few sentences, the player has to choose the word that they like the most. This game can be changed depending on the words that the player chooses. (About Finding new lightbulbs for the Ice Rink.) When you finish it you will earn 220 coins.
Book Room



Multi-player minigames

Multi-player minigames in Club Penguin reward players with up to 30 coins per game. These Include:
Find Four Basically has the same rules as the game Connect Four: The players must place down pieces in different rows, trying to get four pieces in a row. Ski Lodge, Ski Attic
Mancala The two players compete in a Mancala competition. The Book Room
Sled Racing Two to four penguins must race on sleds down a hill full of obstacles to avoid. The four different hills are Bunny Hill, Express, Penguin Run, and Ridge Run. Ski Mountain



No-coin minigames

Though most games earn the player coins, some games do not. These include:
Ice Hockey The player must hit a puck by walking over it into one of the two goals. Ice Rink
Snowball Fights Players may throw snowballs between the two Snow Forts toward the other team. Snow Forts (although penguins can throw snowballs anywhere)



Famous penguins


Captain Rockhopper

Rockhopper is a pirate who arrives at Club Penguin aboard a pirate ship named The Migrator. Introduced on October 14, 2006, he arrives in the game approximately every two to three months. During a Rockhopper visit, all players (including non-members) may explore his ship, which offers exclusive 'rare' items for purchase, and a fictional diary of the character's adventures. Rockhopper's items can be found no where else besides his ship. When among game players, Rockhopper appears as most others except that he wears a pirate hat, and a beard which are not available to others. Players who find Rockhopper and click on him receive exclusive items such as a background for their player card. If you click "Visit igloo" it will take you to his ship but when his ship broke down in his most recent visit, it took you to the beach. You cannot be Rockhopper's buddy or report him. Rockhopper has a red puffle named Yarr.

G (Gary the Gadget Guy)

G is an agent who only appears in missions. G is a blue penguin with a lab coat and glasses, and is founder of the Club Penguin HQ. His lab is in the Club Penguin HQ and players may only visit the lab within missions. G has created lots of inventions – including the Prototype Sled, the Spy Phone, AC 1000, and Spy Goggles – which help players complete their missions.

Aunt Arctic

Aunt Arctic is a reporter featured in the Penguin Times Newspaper and has given advice ever since the first issue of the Penguin Times was released. Aunt Artic's role is very quite similar to that of a real life advice columnist, giving advice – in this case, regarding game queries and etiquette. Club Penguin players cannot physically meet her (though she is a part of the first Secret Agent Mission). Players can send questions to Aunt Arctic using an in-game form, and she may respond to them.



Walt Disney Company

On August 1, 2007, Club Penguin announced that it was partnering up with The Walt Disney Company. New Horizon Interactive claimed that players will not notice a difference. Disney offered a deal of $350 million. The headquarters will remain in Kelowna, British Columbia and there are plans to add multiple languages. No external ads will be introduced on the game website. Disney is advertising the game on disney.com and other sites.
According to the Walt Disney Company, an additional $350 million could be added to the initial $350 million offering (for a potential total of $700 million) if the Club Penguin founders can reach profit targets through 2009 with its more than 700,000 paid subscribers and 12 million registered users.

Coins For Change

Coins For Change was an in-game donation available from December 14 to December 24, 2007, in which players could donate their virtual coins to any of three charitable issues: Kids who are sick, The Environment, and Kids in Developing Countries. Players could donate in increments of 50, 250, or 500 virtual coins. At the end of the campaign, the New Horizon Foundation donated a total of $1 million to the World Wide Fund for Nature, the Elizabeth Glaser Pediatric AIDS Foundation, and Free The Children. The proportion of the 1 million dollars that each organization received depended on how many virtual coins were donated by players toward each issue. For example, if most players donated their virtual coins to the environment, the environmental organization got a higher percentage than the others. Issue #115 of The Penguin Times stated that the standings were:
  • Kid's Health: 39.4%, $394,000 went to the Elizabeth Glaser Pediatric AIDS Foundation
  • Environment: 33%, $330,000 went to World Wide Fund for Nature
  • Kids in Developing Countries: 27.6%, $276,000 went to Free the Children
A total of over 1 million coins were donated. Penguins who donated received a postcard thanking them for donating. Every donation station had a box of bells next to it. Penguins – both members and non-members – could take a bell at no cost.
The Coins for Change program was announced on Disney Channel's Disney 365.


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scape1127 This information is great 0 Aug 2 2008, 12:09 PM EDT by scape1127
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Whoever wrote this up is a good writer. I hope you guys keep writing good stuff.


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